Date of Award
Doctor of Philosophy (PhD)
This study explored the use of interactive technology to reduce library anxiety in the information seeking behavior of first year students enrolled in a historically Black college or university. Based on the research focus, the following questions were formulated: What are the determinants for reducing library anxiety in first year college students’ information seeking behavior? Related questions were formatted to test the hypotheses and for data collection:
(1) Can interactive applications included as part of the information retrieval process decrease library anxiety?
(2) Can familiarity, as measured by a pre and post survey, decrease library anxiety? Interactive applications may include virtual and augmented reality, online chat, games and artificial intelligence technology. These are relatively new forms of technology used in education, and research indicates that these technologies promote immersive experiences that can contribute to learning. The research hypothesized that these technologies may also increase familiarity of the library and the related resources, which may reduce library anxiety. This research may provide vital information to higher education administrators and librarians to ensure that all students receive adequate resources to find information needed for their classes and that barriers that prevent progress in student’s education are removed.
Keywords: information seeking behavior, library anxiety, virtual reality, augmented reality
Prairie View A&M University
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Date of Digitization
John B Coleman Library
City of Publication
Brumfield, E. J. (2023). Reducing Library Anxiety in the Information Seeking Behavior Of First Year College Students. Retrieved from https://digitalcommons.pvamu.edu/pvamu-dissertations/20